Para poder utilizar todas as HLAE cvars temos que ter STEAM!
Vapor em modo off-line (você vai ter banido se você participar de um servidor com HLAE)
Download
HLAEExtrair em qualquer lugar, abrir HLAE.EXE
Primeiro passo: "
go to Tools" vá em Ferramentas / Demotools
Here we have some demo tools:"Aqui temos alguns demo ferramentas" #1
Demo Clean UP : Scoreboard and Orange BOX ad removal!
"Clean Up Demo # 1: Painel e Orange BOX anúncio remoção"
#2
Demo Fix : If we get "WARNING, demo has bogus number of ...." than the demo is broken (the player was disconnected from the server) and it needs to be fixed
# 2 Demo Fix: Se chegarmos "AVISO, demo tem falso número de ...." a demonstração do que está quebrado (o jogador foi desligado do servidor) e que precisa ser corrigidoOnly if you get this message check the box"
Só se você receber essa mensagem marque a caixa"
#3
dem_forcehltv getting stuck : If you use dem_forcehltv on an IN-EYE/POV demo to make a campath and the camera does not move check this box.
# 3 dem_forcehltv ficar presos: Se você usar dem_forcehltv sobre IN-EYE/POV um demo para fazer um campath ea câmara não se move marque esta caixa. Only if you get this message check the box
#4
Convert to v48 : Makes v47 demos v48.
Only works on IN-EYE/POV demos 100% do not use it! Use col We just need
the first box (get rid of the scoreboard and valve orange box ad), check it, next, you will see this:
Choose a location and a name for the new demo.
Now we go to File/Launch and we open HLAE:
Choose hl.exe file
(steam/accountname/) Modification:
cstrike CMD options:
-demoedit (for campaths) Resolution:
any , I go with 960x540 (easy to get 25 MB/minute)
Color Depth:
32Render mode
Standard you can try others if you have capture problems.
Optimise window visibility
check! (If we uncheck it and we have capture problems checking it will help)
Remember my changes is very useful.
Now we are in the CS console, we see this:
Viewdemo XXX (B]the one saved with HLAE Demo Tool Wizard with no scoreboard and no Valve ad [/b])
And we wait for the demo to load:
Set :
First setting and one of the most important (overall time saving 20-30%)
- mirv_movie_export_sound 1
It does what it says, captures the sound at original HL quality (
better quality than sound forge gives us )
A bonus:
the sound is in sync with the pictures !
Any name and the files will be in the
counter-strike directory or in any location (the folder must exist on the HDD!) EX:
"d:/fazacs/10kills" Set
mirv_movie_fps 90/200 etc
What we must know here: to get a smaller velocity (
slow motion ) Vegas doubles the frames! We use 90 FPS for a reason (velocity 33%-300%) and 120 for another reason (velocity 25%-300%). Some say there is no difference between them but there is in Vegas. If you want a very slow movie use more FPS! Choose your FPS from here:
25 FPS render :
If we will use in our movie velocity
33%-300% than we need mirv_movie_fps
75If we will use in our movie velocity
25%-300% than we need mirv_movie_fps
100If we will use in our movie velocity
20%-300% than we need mirv_movie_fps
125If we will use in our movie velocity
10%-300% than we need mirv_movie_fps
25030 FPS render :
If we will use in our movie velocity
33%-300% than we need mirv_movie_fps
90If we will use in our movie velocity
25%-300% than we need mirv_movie_fps
120If we will use in our movie velocity
20%-300% than we need mirv_movie_fps
150If we will use in our movie velocity
10%-300% than we need mirv_movie_fps
30040 FPS render :
If we will use in our movie velocity
33%-300% than we need mirv_movie_fps
120If we will use in our movie velocity
25%-300% than we need mirv_movie_fps
160If we will use in our movie velocity
20%-300% than we need mirv_movie_fps
200If we will use in our movie velocity
10%-300% than we need mirv_movie_fps
400Solves the crosshair problem (at high FPS the crosshair does not more like it does at 90 FPS)
Set
mirv_crosshair_fps identical with
mirv_movie_fps !
If we use sampling (
mirv_sample_enable 1) it does not matter what
mirv_movie_fps we have, we must set
mirv_crosshair_fps identical to
mirv_sample_sps !
Startmovie 90 vs. mirv_movie_fps 90 (
mirv_crosshair_fps 90) vs. mirv_sample_sps 900 (
mirv_crosshair_fps 900)
Sample HERE!
The crosshair looks identical for all FPS's but first 2 clips have
90 FPS and the last clip has
900 FPS (mirv_sample_enable 1, mirv_movie_fps 30, mirv_sample_sps 900)
Removes the valve ads on the map's walls , also if we did the first step "Demo Clean Up" then
ALL valve ads (map and scoreboard) will be removed.
Before and after (
click for zoom ):
What does it do? Simple: On HLTV when the player is flashed, the screen is not white, on IN-EYE/POV it is, this makes
IN-EYE/POV demos the same as
HLTV demos.
In addition, it removes
FADE 2 BLACK !
Before and after (
click for zoom ):
Download
THIS! 135 folders, each one is a sky. Choose one, (preview in the folder), copy the files to
counter-strike ( not cstrike ), open HLAE, launch CS, viewdemo xxx,
MIRV_FX_SKYHD 1 :
The higher resolution sky will look better.
Before and after (
click for zoom ) :
If you want to make your own, sky read
This TUTORIAL By msthavoc .
In the end, a good basic HLAE cfg will look like this:
Mirv_movie_export_sound 1 (Pictures and sound synced)
mirv_movie_filename: XXX or "d:/HLAEclip/xxx" (Pictures with the name we wrote, in the location we wrote)
mirv_movie_fps 200 (Pictures at the FPS we wrote)
mirv_crosshair_fps 200 (Crosshair that looks like 72 FPS crosshair)
mirv_movie_noadverts 1 (Clean pictures, no valve ads on the walls, no scoreboard, no orange box ad on the scoreboard)
mirv_fx_noblend 1 (Clean pictures, no white screen on IN-EYE/POV, no FADE2BLACK on HLTV)
mirv_fx_skyhd 1 (High quality sky)